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Superstitious Mercenary

Superstitious Mercenary CR 1/2

Source NPC Codex pg. 80
XP 200
Human fighter 1
N Medium humanoid (human)
Init +2; Senses Perception +2

Defense

AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 14 (1d10+4)
Fort +3, Ref +2, Will +3

Offense

Speed 30 ft.
Melee longsword +4 (1d8+3/19–20) or cold iron dagger +4 (1d4+3/19–20)
Ranged heavy crossbow +3 (1d10/19–20)

Tactics

During Combat The fighter fires his crossbow, then readies his sword and shield. He saves his alchemist’s fire for foes he can’t harm or can’t hit with his sword.

Statistics

Str 17, Dex 14, Con 12, Int 8, Wis 13, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Iron Will, Power Attack, Toughness
Skills Heal +2, Perception +2, Survival +5
Languages Common
Combat Gear potion of cure light wounds, alchemist’s fire, holy water, oil (2), healer’s kit (2 uses remaining); Other Gear breastplate, heavy wooden shield, cold iron dagger, heavy crossbow with 20 bolts, longsword, bedroll, tindertwigs (2), whetstone, wooden holy symbol, 3 gp

Some mercenaries believe their survival has less to do with skill and more to do with their ability to gain the gods’ favor.

Corwyn Klas

When between jobs, Corwyn faithfully maintains his clothes, armor, and weapons, but once hired, he stops keeping up his appearance and grows more disheveled as the days pass.

Corwyn fears the supernatural, and keeps a holy symbol with him at all times. He blows his wages on worthless talismans sold with promises to work against fiends and spirits.